Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
EARTH 4
Angel Trumpeter
  • ATK:

  • 1900

  • DEF:

  • 1600


This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

       Rarity
      Gordian Slicer
       Rarity
      Gordian Slicer
       Rarity
      Gordian Slicer
      Spell Normal
      Gordian Slicer

        This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

        R Rarity
        Pacifis, the Phantasm City
        R Rarity
        Pacifis, the Phantasm City
        R Rarity
        Pacifis, the Phantasm City
        Spell Field
        Pacifis, the Phantasm City

          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              SR Rarity
              Primite Drillbeam
              SR Rarity
              Primite Drillbeam
              SR Rarity
              Primite Drillbeam
              Spell Quick
              Primite Drillbeam

                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

                UR Rarity
                Primite Lordly Lode
                UR Rarity
                Primite Lordly Lode
                UR Rarity
                Primite Lordly Lode
                Spell Continuous
                Primite Lordly Lode

                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

                   Rarity
                  Primite Roar
                   Rarity
                  Primite Roar
                   Rarity
                  Primite Roar
                  Spell Quick
                  Primite Roar

                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    Spell Normal
                    Traptantalizing Tune

                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                       Rarity
                      Dominus Impulse
                       Rarity
                      Dominus Impulse
                       Rarity
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                         Rarity
                        Dominus Purge
                         Rarity
                        Dominus Purge
                         Rarity
                        Dominus Purge
                        Trap Normal
                        Dominus Purge

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                          SR Rarity
                          Evenly Matched
                          SR Rarity
                          Evenly Matched
                          SR Rarity
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              N Rarity
                              Phantasm Spiral Battle
                              N Rarity
                              Phantasm Spiral Battle
                              N Rarity
                              Phantasm Spiral Battle
                              Trap Normal
                              Phantasm Spiral Battle

                                If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                                N Rarity
                                Phantasm Spiral Power
                                N Rarity
                                Phantasm Spiral Power
                                N Rarity
                                Phantasm Spiral Power
                                Trap Normal
                                Phantasm Spiral Power

                                  If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                                  N Rarity
                                  Primite Howl
                                  N Rarity
                                  Primite Howl
                                  N Rarity
                                  Primite Howl
                                  Trap Normal
                                  Primite Howl

                                    Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                    SR Rarity
                                    Skill Drain
                                    SR Rarity
                                    Skill Drain
                                    SR Rarity
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                      UR Rarity
                                      There Can Be Only One
                                      UR Rarity
                                      There Can Be Only One
                                      UR Rarity
                                      There Can Be Only One
                                      Trap Continuous
                                      There Can Be Only One

                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                        Extra Deck

                                        SR Rarity
                                        Aussa the Earth Charmer, Immovable
                                        SR Rarity
                                        Aussa the Earth Charmer, Immovable
                                        SR Rarity
                                        Aussa the Earth Charmer, Immovable
                                        EARTH
                                        Aussa the Earth Charmer, Immovable
                                        • ATK:

                                        • 1850

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                                        UR Rarity
                                        I:P Masquerena
                                        UR Rarity
                                        I:P Masquerena
                                        UR Rarity
                                        I:P Masquerena
                                        DARK
                                        I:P Masquerena
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                        SR Rarity
                                        Link Spider
                                        SR Rarity
                                        Link Spider
                                        SR Rarity
                                        Link Spider
                                        EARTH
                                        Link Spider
                                        • ATK:

                                        • 1000

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        UR Rarity
                                        Adamancipator Risen - Dragite
                                        UR Rarity
                                        Adamancipator Risen - Dragite
                                        UR Rarity
                                        Adamancipator Risen - Dragite
                                        WATER 8
                                        Adamancipator Risen - Dragite
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        DARK 8
                                        Draco Berserker of the Tenyi
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        LIGHT 8
                                        PSY-Framelord Omega
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        EARTH 12
                                        Superheavy Samurai Brave Masurawo
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 4000


                                        1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        WATER 12
                                        Transcendosaurus Glaciasaurus
                                        • ATK:

                                        • 3600

                                        • DEF:

                                        • 2700


                                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.

                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        LIGHT
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                        Tag(s):

                                        SR Rarity
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        SR Rarity
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        SR Rarity
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        EARTH
                                        Number 41: Bagooska the Terribly Tired Tapir
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                        Need 33 UR

                                        UR Rarity
                                        Maxx "C"2 card
                                        UR Rarity
                                        Primite Dragon Ether Beryl3 card
                                        UR Rarity
                                        I:P Masquerena1 card
                                        UR Rarity
                                        S:P Little Knight1 card
                                        UR Rarity
                                        Adamancipator Risen - Dragite1 card
                                        UR Rarity
                                        Draco Berserker of the Tenyi1 card
                                        UR Rarity
                                        PSY-Framelord Omega1 card
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo1 card
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis1 card
                                        UR Rarity
                                        Called by the Grave2 card
                                         Rarity
                                        Gordian Slicer2 card
                                        UR Rarity
                                        Primite Lordly Lode3 card
                                         Rarity
                                        Primite Roar2 card
                                        UR Rarity
                                        Traptantalizing Tune1 card
                                         Rarity
                                        Dominus Impulse3 card
                                         Rarity
                                        Dominus Purge3 card
                                        UR Rarity
                                        Infinite Impermanence3 card
                                        UR Rarity
                                        There Can Be Only One1 card

                                        Main: 45 Extra: 15

                                        UR Rarity
                                        2 cardMaxx "C"
                                        UR Rarity
                                        2 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        Primite Dragon Ether Beryl
                                        EARTH 4
                                        Primite Dragon Ether Beryl
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                        R Rarity
                                        2 cardMegalosmasher X
                                        R Rarity
                                        2 cardMegalosmasher X
                                        Megalosmasher X
                                        WATER 4
                                        Megalosmasher X
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        Phantasm Spiral Dragon
                                        WATER 8
                                        Phantasm Spiral Dragon
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                                        R Rarity
                                        1 cardAngel Trumpeter
                                        R Rarity
                                        1 cardAngel Trumpeter
                                        Angel Trumpeter
                                        EARTH 4
                                        Angel Trumpeter
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                                        UR Rarity
                                        2 cardCalled by the Grave
                                        UR Rarity
                                        2 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          SR Rarity
                                          1 cardFish Sonar
                                          SR Rarity
                                          1 cardFish Sonar
                                          Fish Sonar
                                          Spell Normal
                                          Fish Sonar

                                            Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                             Rarity
                                            2 cardGordian Slicer
                                             Rarity
                                            2 cardGordian Slicer
                                            Gordian Slicer
                                            Spell Normal
                                            Gordian Slicer

                                              This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                              R Rarity
                                              2 cardPacifis, the Phantasm City
                                              R Rarity
                                              2 cardPacifis, the Phantasm City
                                              Pacifis, the Phantasm City
                                              Spell Field
                                              Pacifis, the Phantasm City

                                                (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                                SR Rarity
                                                1 cardPot of Duality
                                                SR Rarity
                                                1 cardPot of Duality
                                                Pot of Duality
                                                Spell Normal
                                                Pot of Duality

                                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                  Tag(s):

                                                  SR Rarity
                                                  1 cardPot of Extravagance
                                                  SR Rarity
                                                  1 cardPot of Extravagance
                                                  Pot of Extravagance
                                                  Spell Normal
                                                  Pot of Extravagance

                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                    Tag(s):

                                                    SR Rarity
                                                    2 cardPrimite Drillbeam
                                                    SR Rarity
                                                    2 cardPrimite Drillbeam
                                                    Primite Drillbeam
                                                    Spell Quick
                                                    Primite Drillbeam

                                                      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                                      UR Rarity
                                                      3 cardPrimite Lordly Lode
                                                      UR Rarity
                                                      3 cardPrimite Lordly Lode
                                                      Primite Lordly Lode
                                                      Spell Continuous
                                                      Primite Lordly Lode

                                                        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                         Rarity
                                                        2 cardPrimite Roar
                                                         Rarity
                                                        2 cardPrimite Roar
                                                        Primite Roar
                                                        Spell Quick
                                                        Primite Roar

                                                          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                          UR Rarity
                                                          1 cardTraptantalizing Tune
                                                          UR Rarity
                                                          1 cardTraptantalizing Tune
                                                          Traptantalizing Tune
                                                          Spell Normal
                                                          Traptantalizing Tune

                                                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                             Rarity
                                                            3 cardDominus Impulse
                                                             Rarity
                                                            3 cardDominus Impulse
                                                            Dominus Impulse
                                                            Trap Normal
                                                            Dominus Impulse

                                                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                               Rarity
                                                              3 cardDominus Purge
                                                               Rarity
                                                              3 cardDominus Purge
                                                              Dominus Purge
                                                              Trap Normal
                                                              Dominus Purge

                                                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                SR Rarity
                                                                3 cardEvenly Matched
                                                                SR Rarity
                                                                3 cardEvenly Matched
                                                                Evenly Matched
                                                                Trap Normal
                                                                Evenly Matched

                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                  UR Rarity
                                                                  3 cardInfinite Impermanence
                                                                  UR Rarity
                                                                  3 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    N Rarity
                                                                    2 cardPhantasm Spiral Battle
                                                                    N Rarity
                                                                    2 cardPhantasm Spiral Battle
                                                                    Phantasm Spiral Battle
                                                                    Trap Normal
                                                                    Phantasm Spiral Battle

                                                                      If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                                      N Rarity
                                                                      2 cardPhantasm Spiral Power
                                                                      N Rarity
                                                                      2 cardPhantasm Spiral Power
                                                                      Phantasm Spiral Power
                                                                      Trap Normal
                                                                      Phantasm Spiral Power

                                                                        If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                                        N Rarity
                                                                        1 cardPrimite Howl
                                                                        N Rarity
                                                                        1 cardPrimite Howl
                                                                        Primite Howl
                                                                        Trap Normal
                                                                        Primite Howl

                                                                          Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                          SR Rarity
                                                                          1 cardSkill Drain
                                                                          SR Rarity
                                                                          1 cardSkill Drain
                                                                          Skill Drain
                                                                          Trap Continuous
                                                                          Skill Drain

                                                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                            UR Rarity
                                                                            1 cardThere Can Be Only One
                                                                            UR Rarity
                                                                            1 cardThere Can Be Only One
                                                                            There Can Be Only One
                                                                            Trap Continuous
                                                                            There Can Be Only One

                                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                              SR Rarity
                                                                              1 cardAussa the Earth Charmer, Immovable
                                                                              SR Rarity
                                                                              1 cardAussa the Earth Charmer, Immovable
                                                                              Aussa the Earth Charmer, Immovable
                                                                              EARTH
                                                                              Aussa the Earth Charmer, Immovable
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                              UR Rarity
                                                                              1 cardI:P Masquerena
                                                                              UR Rarity
                                                                              1 cardI:P Masquerena
                                                                              I:P Masquerena
                                                                              DARK
                                                                              I:P Masquerena
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                              SR Rarity
                                                                              2 cardLink Spider
                                                                              SR Rarity
                                                                              2 cardLink Spider
                                                                              Link Spider
                                                                              EARTH
                                                                              Link Spider
                                                                              • ATK:

                                                                              • 1000

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Right


                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardAdamancipator Risen - Dragite
                                                                              UR Rarity
                                                                              1 cardAdamancipator Risen - Dragite
                                                                              Adamancipator Risen - Dragite
                                                                              WATER 8
                                                                              Adamancipator Risen - Dragite
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                              UR Rarity
                                                                              1 cardDraco Berserker of the Tenyi
                                                                              UR Rarity
                                                                              1 cardDraco Berserker of the Tenyi
                                                                              Draco Berserker of the Tenyi
                                                                              DARK 8
                                                                              Draco Berserker of the Tenyi
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 0


                                                                              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              PSY-Framelord Omega
                                                                              LIGHT 8
                                                                              PSY-Framelord Omega
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                              UR Rarity
                                                                              1 cardSuperheavy Samurai Brave Masurawo
                                                                              UR Rarity
                                                                              1 cardSuperheavy Samurai Brave Masurawo
                                                                              Superheavy Samurai Brave Masurawo
                                                                              EARTH 12
                                                                              Superheavy Samurai Brave Masurawo
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 4000


                                                                              1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              Transcendosaurus Glaciasaurus
                                                                              WATER 12
                                                                              Transcendosaurus Glaciasaurus
                                                                              • ATK:

                                                                              • 3600

                                                                              • DEF:

                                                                              • 2700


                                                                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                              UR Rarity
                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                              UR Rarity
                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                              LIGHT
                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 3000


                                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              3 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                              SR Rarity
                                                                              3 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                              EARTH
                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              DARK
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              • ATK:

                                                                              • 2900

                                                                              • DEF:

                                                                              • 2900


                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                              master-duel
                                                                              Phantasm Spiral
                                                                              5







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