Phantasm Spiral Deck Breakdown

Main Deck

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
Spell Field
Pacifis, the Phantasm City

    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

           Rarity
          Primite Roar
           Rarity
          Primite Roar
           Rarity
          Primite Roar
          Spell Quick
          Primite Roar

            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

             Rarity
            Dominus Impulse
             Rarity
            Dominus Impulse
             Rarity
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

               Rarity
              Dominus Purge
               Rarity
              Dominus Purge
               Rarity
              Dominus Purge
              Trap Normal
              Dominus Purge

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  N Rarity
                  Phantasm Spiral Battle
                  N Rarity
                  Phantasm Spiral Battle
                  N Rarity
                  Phantasm Spiral Battle
                  Trap Normal
                  Phantasm Spiral Battle

                    If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                    N Rarity
                    Phantasm Spiral Power
                    N Rarity
                    Phantasm Spiral Power
                    N Rarity
                    Phantasm Spiral Power
                    Trap Normal
                    Phantasm Spiral Power

                      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Need 31 UR

                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Primite Dragon Ether Beryl3 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Draco Berserker of the Tenyi1 card
                        UR Rarity
                        PSY-Framelord Omega1 card
                        UR Rarity
                        Superheavy Samurai Brave Masurawo1 card
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder2 card
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis2 card
                         Rarity
                        Gordian Slicer2 card
                        UR Rarity
                        Primite Lordly Lode3 card
                         Rarity
                        Primite Roar2 card
                        UR Rarity
                        Traptantalizing Tune1 card
                         Rarity
                        Dominus Impulse3 card
                         Rarity
                        Dominus Purge3 card
                        UR Rarity
                        Infinite Impermanence3 card
                        UR Rarity
                        There Can Be Only One1 card

                        Main: 40 Extra: 15

                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        3 cardPrimite Dragon Ether Beryl
                        UR Rarity
                        3 cardPrimite Dragon Ether Beryl
                        Primite Dragon Ether Beryl
                        EARTH 4
                        Primite Dragon Ether Beryl
                        • ATK:

                        • 1600

                        • DEF:

                        • 0


                        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                        N Rarity
                        1 cardPhantasm Spiral Dragon
                        N Rarity
                        1 cardPhantasm Spiral Dragon
                        Phantasm Spiral Dragon
                        WATER 8
                        Phantasm Spiral Dragon
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                        R Rarity
                        1 cardAngel Trumpeter
                        R Rarity
                        1 cardAngel Trumpeter
                        Angel Trumpeter
                        EARTH 4
                        Angel Trumpeter
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                         Rarity
                        2 cardGordian Slicer
                         Rarity
                        2 cardGordian Slicer
                        Gordian Slicer
                        Spell Normal
                        Gordian Slicer

                          This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                          R Rarity
                          3 cardPacifis, the Phantasm City
                          R Rarity
                          3 cardPacifis, the Phantasm City
                          Pacifis, the Phantasm City
                          Spell Field
                          Pacifis, the Phantasm City

                            (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                            SR Rarity
                            1 cardPot of Duality
                            SR Rarity
                            1 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                SR Rarity
                                2 cardPrimite Drillbeam
                                SR Rarity
                                2 cardPrimite Drillbeam
                                Primite Drillbeam
                                Spell Quick
                                Primite Drillbeam

                                  Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                  UR Rarity
                                  3 cardPrimite Lordly Lode
                                  UR Rarity
                                  3 cardPrimite Lordly Lode
                                  Primite Lordly Lode
                                  Spell Continuous
                                  Primite Lordly Lode

                                    When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                     Rarity
                                    2 cardPrimite Roar
                                     Rarity
                                    2 cardPrimite Roar
                                    Primite Roar
                                    Spell Quick
                                    Primite Roar

                                      Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                      UR Rarity
                                      1 cardTraptantalizing Tune
                                      UR Rarity
                                      1 cardTraptantalizing Tune
                                      Traptantalizing Tune
                                      Spell Normal
                                      Traptantalizing Tune

                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                         Rarity
                                        3 cardDominus Impulse
                                         Rarity
                                        3 cardDominus Impulse
                                        Dominus Impulse
                                        Trap Normal
                                        Dominus Impulse

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                           Rarity
                                          3 cardDominus Purge
                                           Rarity
                                          3 cardDominus Purge
                                          Dominus Purge
                                          Trap Normal
                                          Dominus Purge

                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                            SR Rarity
                                            3 cardEvenly Matched
                                            SR Rarity
                                            3 cardEvenly Matched
                                            Evenly Matched
                                            Trap Normal
                                            Evenly Matched

                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              3 cardInfinite Impermanence
                                              UR Rarity
                                              3 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                N Rarity
                                                2 cardPhantasm Spiral Battle
                                                N Rarity
                                                2 cardPhantasm Spiral Battle
                                                Phantasm Spiral Battle
                                                Trap Normal
                                                Phantasm Spiral Battle

                                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                  N Rarity
                                                  1 cardPhantasm Spiral Power
                                                  N Rarity
                                                  1 cardPhantasm Spiral Power
                                                  Phantasm Spiral Power
                                                  Trap Normal
                                                  Phantasm Spiral Power

                                                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                    N Rarity
                                                    1 cardPrimite Howl
                                                    N Rarity
                                                    1 cardPrimite Howl
                                                    Primite Howl
                                                    Trap Normal
                                                    Primite Howl

                                                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                      SR Rarity
                                                      1 cardSkill Drain
                                                      SR Rarity
                                                      1 cardSkill Drain
                                                      Skill Drain
                                                      Trap Continuous
                                                      Skill Drain

                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                        UR Rarity
                                                        1 cardThere Can Be Only One
                                                        UR Rarity
                                                        1 cardThere Can Be Only One
                                                        There Can Be Only One
                                                        Trap Continuous
                                                        There Can Be Only One

                                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                          SR Rarity
                                                          1 cardAussa the Earth Charmer, Immovable
                                                          SR Rarity
                                                          1 cardAussa the Earth Charmer, Immovable
                                                          Aussa the Earth Charmer, Immovable
                                                          EARTH
                                                          Aussa the Earth Charmer, Immovable
                                                          • ATK:

                                                          • 1850

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                          SR Rarity
                                                          2 cardLink Spider
                                                          SR Rarity
                                                          2 cardLink Spider
                                                          Link Spider
                                                          EARTH
                                                          Link Spider
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          UR Rarity
                                                          1 cardDraco Berserker of the Tenyi
                                                          UR Rarity
                                                          1 cardDraco Berserker of the Tenyi
                                                          Draco Berserker of the Tenyi
                                                          DARK 8
                                                          Draco Berserker of the Tenyi
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 0


                                                          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                          UR Rarity
                                                          1 cardPSY-Framelord Omega
                                                          UR Rarity
                                                          1 cardPSY-Framelord Omega
                                                          PSY-Framelord Omega
                                                          LIGHT 8
                                                          PSY-Framelord Omega
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2200


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                          UR Rarity
                                                          1 cardSuperheavy Samurai Brave Masurawo
                                                          UR Rarity
                                                          1 cardSuperheavy Samurai Brave Masurawo
                                                          Superheavy Samurai Brave Masurawo
                                                          EARTH 12
                                                          Superheavy Samurai Brave Masurawo
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 4000


                                                          1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                                          R Rarity
                                                          1 cardTranscendosaurus Glaciasaurus
                                                          R Rarity
                                                          1 cardTranscendosaurus Glaciasaurus
                                                          Transcendosaurus Glaciasaurus
                                                          WATER 12
                                                          Transcendosaurus Glaciasaurus
                                                          • ATK:

                                                          • 3600

                                                          • DEF:

                                                          • 2700


                                                          1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                          UR Rarity
                                                          2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          UR Rarity
                                                          2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                          Tag(s):

                                                          SR Rarity
                                                          3 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                          SR Rarity
                                                          3 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          EARTH
                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                          UR Rarity
                                                          2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                          UR Rarity
                                                          2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                          PHANTASM SPIRAL Decks in MASTER DUEL








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