Phantasm Spiral Deck Breakdown

Main Deck

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
Spell Field
Pacifis, the Phantasm City

    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

           Rarity
          Primite Roar
           Rarity
          Primite Roar
           Rarity
          Primite Roar
          Spell Quick
          Primite Roar

            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

             Rarity
            Dominus Impulse
             Rarity
            Dominus Impulse
             Rarity
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

               Rarity
              Dominus Purge
               Rarity
              Dominus Purge
               Rarity
              Dominus Purge
              Trap Normal
              Dominus Purge

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                R Rarity
                Fists of the Unrivaled Tenyi
                R Rarity
                Fists of the Unrivaled Tenyi
                R Rarity
                Fists of the Unrivaled Tenyi
                Trap Counter
                Fists of the Unrivaled Tenyi

                  When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    SR Rarity
                    Macro Cosmos
                    SR Rarity
                    Macro Cosmos
                    SR Rarity
                    Macro Cosmos
                    Trap Continuous
                    Macro Cosmos

                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                      N Rarity
                      Phantasm Spiral Battle
                      N Rarity
                      Phantasm Spiral Battle
                      N Rarity
                      Phantasm Spiral Battle
                      Trap Normal
                      Phantasm Spiral Battle

                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                        N Rarity
                        Phantasm Spiral Power
                        N Rarity
                        Phantasm Spiral Power
                        N Rarity
                        Phantasm Spiral Power
                        Trap Normal
                        Phantasm Spiral Power

                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                          R Rarity
                          Primite Scream
                          R Rarity
                          Primite Scream
                          R Rarity
                          Primite Scream
                          Trap Counter
                          Primite Scream

                            When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              R Rarity
                              Torrential Tribute
                              R Rarity
                              Torrential Tribute
                              R Rarity
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                Need 22 UR

                                UR Rarity
                                Primite Dragon Ether Beryl1 card
                                UR Rarity
                                Adamancipator Risen - Dragite1 card
                                UR Rarity
                                Centur-Ion Legatia1 card
                                UR Rarity
                                PSY-Framelord Omega1 card
                                UR Rarity
                                Psychic End Punisher1 card
                                UR Rarity
                                Scrap Dragon1 card
                                UR Rarity
                                Primite Lordly Lode3 card
                                 Rarity
                                Primite Roar1 card
                                 Rarity
                                Dominus Impulse3 card
                                 Rarity
                                Dominus Purge3 card
                                UR Rarity
                                Infinite Impermanence3 card
                                UR Rarity
                                Metaverse1 card
                                UR Rarity
                                Solemn Judgment2 card

                                Main: 40 Extra: 15

                                UR Rarity
                                1 cardPrimite Dragon Ether Beryl
                                UR Rarity
                                1 cardPrimite Dragon Ether Beryl
                                Primite Dragon Ether Beryl
                                EARTH 4
                                Primite Dragon Ether Beryl
                                • ATK:

                                • 1600

                                • DEF:

                                • 0


                                If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                N Rarity
                                1 cardGagagigo
                                N Rarity
                                1 cardGagagigo
                                Gagagigo
                                WATER 4
                                Gagagigo
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


                                R Rarity
                                1 cardMegalosmasher X
                                R Rarity
                                1 cardMegalosmasher X
                                Megalosmasher X
                                WATER 4
                                Megalosmasher X
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                                N Rarity
                                1 cardPhantasm Spiral Dragon
                                N Rarity
                                1 cardPhantasm Spiral Dragon
                                Phantasm Spiral Dragon
                                WATER 8
                                Phantasm Spiral Dragon
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                                R Rarity
                                1 cardAngel Trumpeter
                                R Rarity
                                1 cardAngel Trumpeter
                                Angel Trumpeter
                                EARTH 4
                                Angel Trumpeter
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                                R Rarity
                                1 cardClockwork Night
                                R Rarity
                                1 cardClockwork Night
                                Clockwork Night
                                Spell Continuous
                                Clockwork Night

                                  All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                  SR Rarity
                                  1 cardDemise of the Land
                                  SR Rarity
                                  1 cardDemise of the Land
                                  Demise of the Land
                                  Spell Quick
                                  Demise of the Land

                                    Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


                                    R Rarity
                                    3 cardPacifis, the Phantasm City
                                    R Rarity
                                    3 cardPacifis, the Phantasm City
                                    Pacifis, the Phantasm City
                                    Spell Field
                                    Pacifis, the Phantasm City

                                      (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                      SR Rarity
                                      1 cardPot of Duality
                                      SR Rarity
                                      1 cardPot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        SR Rarity
                                        1 cardPot of Extravagance
                                        SR Rarity
                                        1 cardPot of Extravagance
                                        Pot of Extravagance
                                        Spell Normal
                                        Pot of Extravagance

                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                          Tag(s):

                                          UR Rarity
                                          3 cardPrimite Lordly Lode
                                          UR Rarity
                                          3 cardPrimite Lordly Lode
                                          Primite Lordly Lode
                                          Spell Continuous
                                          Primite Lordly Lode

                                            When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                             Rarity
                                            1 cardPrimite Roar
                                             Rarity
                                            1 cardPrimite Roar
                                            Primite Roar
                                            Spell Quick
                                            Primite Roar

                                              Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                               Rarity
                                              3 cardDominus Impulse
                                               Rarity
                                              3 cardDominus Impulse
                                              Dominus Impulse
                                              Trap Normal
                                              Dominus Impulse

                                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                 Rarity
                                                3 cardDominus Purge
                                                 Rarity
                                                3 cardDominus Purge
                                                Dominus Purge
                                                Trap Normal
                                                Dominus Purge

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                  R Rarity
                                                  2 cardFists of the Unrivaled Tenyi
                                                  R Rarity
                                                  2 cardFists of the Unrivaled Tenyi
                                                  Fists of the Unrivaled Tenyi
                                                  Trap Counter
                                                  Fists of the Unrivaled Tenyi

                                                    When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardMetaverse
                                                      UR Rarity
                                                      1 cardMetaverse
                                                      Metaverse
                                                      Trap Normal
                                                      Metaverse

                                                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                        Tag(s):

                                                        N Rarity
                                                        3 cardPhantasm Spiral Battle
                                                        N Rarity
                                                        3 cardPhantasm Spiral Battle
                                                        Phantasm Spiral Battle
                                                        Trap Normal
                                                        Phantasm Spiral Battle

                                                          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                          N Rarity
                                                          1 cardPhantasm Spiral Power
                                                          N Rarity
                                                          1 cardPhantasm Spiral Power
                                                          Phantasm Spiral Power
                                                          Trap Normal
                                                          Phantasm Spiral Power

                                                            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                            R Rarity
                                                            2 cardPrimite Scream
                                                            R Rarity
                                                            2 cardPrimite Scream
                                                            Primite Scream
                                                            Trap Counter
                                                            Primite Scream

                                                              When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                              N Rarity
                                                              1 cardSea Stealth Attack
                                                              N Rarity
                                                              1 cardSea Stealth Attack
                                                              Sea Stealth Attack
                                                              Trap Continuous
                                                              Sea Stealth Attack

                                                                When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                                UR Rarity
                                                                2 cardSolemn Judgment
                                                                UR Rarity
                                                                2 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  R Rarity
                                                                  2 cardTorrential Tribute
                                                                  R Rarity
                                                                  2 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    SR Rarity
                                                                    1 cardUnending Nightmare
                                                                    SR Rarity
                                                                    1 cardUnending Nightmare
                                                                    Unending Nightmare
                                                                    Trap Continuous
                                                                    Unending Nightmare

                                                                      You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                                      UR Rarity
                                                                      1 cardAdamancipator Risen - Dragite
                                                                      UR Rarity
                                                                      1 cardAdamancipator Risen - Dragite
                                                                      Adamancipator Risen - Dragite
                                                                      WATER 8
                                                                      Adamancipator Risen - Dragite
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2200


                                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                      SR Rarity
                                                                      1 cardAskaan, the Bicorned Ghoti
                                                                      SR Rarity
                                                                      1 cardAskaan, the Bicorned Ghoti
                                                                      Askaan, the Bicorned Ghoti
                                                                      WATER 8
                                                                      Askaan, the Bicorned Ghoti
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                                                                      UR Rarity
                                                                      1 cardCentur-Ion Legatia
                                                                      UR Rarity
                                                                      1 cardCentur-Ion Legatia
                                                                      Centur-Ion Legatia
                                                                      LIGHT 12
                                                                      Centur-Ion Legatia
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                                      N Rarity
                                                                      2 cardGaia Knight, the Force of Earth
                                                                      N Rarity
                                                                      2 cardGaia Knight, the Force of Earth
                                                                      Gaia Knight, the Force of Earth
                                                                      EARTH 6
                                                                      Gaia Knight, the Force of Earth
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 800


                                                                      1 Tuner + 1 or more non-Tuner monsters


                                                                      R Rarity
                                                                      2 cardNaturia Leodrake
                                                                      R Rarity
                                                                      2 cardNaturia Leodrake
                                                                      Naturia Leodrake
                                                                      EARTH 9
                                                                      Naturia Leodrake
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 1800


                                                                      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters


                                                                      UR Rarity
                                                                      1 cardPSY-Framelord Omega
                                                                      UR Rarity
                                                                      1 cardPSY-Framelord Omega
                                                                      PSY-Framelord Omega
                                                                      LIGHT 8
                                                                      PSY-Framelord Omega
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2200


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                      UR Rarity
                                                                      1 cardPsychic End Punisher
                                                                      UR Rarity
                                                                      1 cardPsychic End Punisher
                                                                      Psychic End Punisher
                                                                      LIGHT 11
                                                                      Psychic End Punisher
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 3500


                                                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                      N Rarity
                                                                      2 cardScrap Archfiend
                                                                      N Rarity
                                                                      2 cardScrap Archfiend
                                                                      Scrap Archfiend
                                                                      EARTH 7
                                                                      Scrap Archfiend
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 1800


                                                                      1 Tuner + 1 or more non-Tuner monsters


                                                                      UR Rarity
                                                                      1 cardScrap Dragon
                                                                      UR Rarity
                                                                      1 cardScrap Dragon
                                                                      Scrap Dragon
                                                                      EARTH 8
                                                                      Scrap Dragon
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                                      R Rarity
                                                                      1 cardTranscendosaurus Glaciasaurus
                                                                      R Rarity
                                                                      1 cardTranscendosaurus Glaciasaurus
                                                                      Transcendosaurus Glaciasaurus
                                                                      WATER 12
                                                                      Transcendosaurus Glaciasaurus
                                                                      • ATK:

                                                                      • 3600

                                                                      • DEF:

                                                                      • 2700


                                                                      1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                      SR Rarity
                                                                      1 cardWind Pegasus @Ignister
                                                                      SR Rarity
                                                                      1 cardWind Pegasus @Ignister
                                                                      Wind Pegasus @Ignister
                                                                      WIND 7
                                                                      Wind Pegasus @Ignister
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1500


                                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                      SR Rarity
                                                                      1 cardGolden Cloud Beast - Malong
                                                                      SR Rarity
                                                                      1 cardGolden Cloud Beast - Malong
                                                                      Golden Cloud Beast - Malong
                                                                      LIGHT 6
                                                                      Golden Cloud Beast - Malong
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1000


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.



                                                                      PHANTASM SPIRAL Decks in MASTER DUEL








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