Phantasm Spiral Deck Breakdown

Main Deck

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

               Rarity
              Way Where There's a Will
               Rarity
              Way Where There's a Will
               Rarity
              Way Where There's a Will
              Spell Field
              Way Where There's a Will

                During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.

                R Rarity
                Compulsory Evacuation Device
                R Rarity
                Compulsory Evacuation Device
                R Rarity
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.

                  R Rarity
                  Fists of the Unrivaled Tenyi
                  R Rarity
                  Fists of the Unrivaled Tenyi
                  R Rarity
                  Fists of the Unrivaled Tenyi
                  Trap Counter
                  Fists of the Unrivaled Tenyi

                    When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

                    R Rarity
                    Lost Wind
                    R Rarity
                    Lost Wind
                    R Rarity
                    Lost Wind
                    Trap Normal
                    Lost Wind

                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                      SR Rarity
                      Macro Cosmos
                      SR Rarity
                      Macro Cosmos
                      SR Rarity
                      Macro Cosmos
                      Trap Continuous
                      Macro Cosmos

                        When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        Trap Normal
                        Phantasm Spiral Battle

                          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          Trap Normal
                          Phantasm Spiral Power

                            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              SR Rarity
                              Unending Nightmare
                              SR Rarity
                              Unending Nightmare
                              SR Rarity
                              Unending Nightmare
                              Trap Continuous
                              Unending Nightmare

                                You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

                                Need 7 UR

                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Tri-Edge Master
                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Melffy of the Forest
                                UR Rarity
                                Solemn Strike
                                UR Rarity
                                Solemn Strike
                                UR Rarity
                                Solemn Strike

                                Main: 40 Extra: 15

                                R Rarity
                                3 cardPlanet Pathfinder
                                R Rarity
                                3 cardPlanet Pathfinder
                                Planet Pathfinder
                                EARTH 4
                                Planet Pathfinder
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                                R Rarity
                                3 cardMegalosmasher X
                                R Rarity
                                3 cardMegalosmasher X
                                Megalosmasher X
                                WATER 4
                                Megalosmasher X
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                                SR Rarity
                                2 cardCosmic Cyclone
                                SR Rarity
                                2 cardCosmic Cyclone
                                Cosmic Cyclone
                                Spell Quick
                                Cosmic Cyclone

                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                  R Rarity
                                  3 cardDimensional Fissure
                                  R Rarity
                                  3 cardDimensional Fissure
                                  Dimensional Fissure
                                  Spell Continuous
                                  Dimensional Fissure

                                    Any monster sent to the Graveyard is banished instead.


                                    SR Rarity
                                    3 cardFish Sonar
                                    SR Rarity
                                    3 cardFish Sonar
                                    Fish Sonar
                                    Spell Normal
                                    Fish Sonar

                                      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                      SR Rarity
                                      2 cardFury of Kairyu-Shin
                                      SR Rarity
                                      2 cardFury of Kairyu-Shin
                                      Fury of Kairyu-Shin
                                      Spell Normal
                                      Fury of Kairyu-Shin

                                        Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                                        R Rarity
                                        3 cardPacifis, the Phantasm City
                                        R Rarity
                                        3 cardPacifis, the Phantasm City
                                        Pacifis, the Phantasm City
                                        Spell Field
                                        Pacifis, the Phantasm City

                                          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                          SR Rarity
                                          1 cardPot of Desires
                                          SR Rarity
                                          1 cardPot of Desires
                                          Pot of Desires
                                          Spell Normal
                                          Pot of Desires

                                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPot of Duality
                                            SR Rarity
                                            1 cardPot of Duality
                                            Pot of Duality
                                            Spell Normal
                                            Pot of Duality

                                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                              Tag(s):

                                              SR Rarity
                                              1 cardPot of Extravagance
                                              SR Rarity
                                              1 cardPot of Extravagance
                                              Pot of Extravagance
                                              Spell Normal
                                              Pot of Extravagance

                                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                Tag(s):

                                                R Rarity
                                                2 cardCompulsory Evacuation Device
                                                R Rarity
                                                2 cardCompulsory Evacuation Device
                                                Compulsory Evacuation Device
                                                Trap Normal
                                                Compulsory Evacuation Device

                                                  Target 1 monster on the field; return that target to the hand.


                                                  R Rarity
                                                  2 cardLost Wind
                                                  R Rarity
                                                  2 cardLost Wind
                                                  Lost Wind
                                                  Trap Normal
                                                  Lost Wind

                                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                    SR Rarity
                                                    2 cardMacro Cosmos
                                                    SR Rarity
                                                    2 cardMacro Cosmos
                                                    Macro Cosmos
                                                    Trap Continuous
                                                    Macro Cosmos

                                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                      N Rarity
                                                      3 cardPhantasm Spiral Battle
                                                      N Rarity
                                                      3 cardPhantasm Spiral Battle
                                                      Phantasm Spiral Battle
                                                      Trap Normal
                                                      Phantasm Spiral Battle

                                                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                        N Rarity
                                                        3 cardPhantasm Spiral Power
                                                        N Rarity
                                                        3 cardPhantasm Spiral Power
                                                        Phantasm Spiral Power
                                                        Trap Normal
                                                        Phantasm Spiral Power

                                                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                          UR Rarity
                                                          3 cardSolemn Strike
                                                          UR Rarity
                                                          3 cardSolemn Strike
                                                          Solemn Strike
                                                          Trap Counter
                                                          Solemn Strike

                                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            R Rarity
                                                            3 cardTorrential Tribute
                                                            R Rarity
                                                            3 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              N Rarity
                                                              1 cardFossil Machine Skull Wagon
                                                              N Rarity
                                                              1 cardFossil Machine Skull Wagon
                                                              Fossil Machine Skull Wagon
                                                              EARTH 6
                                                              Fossil Machine Skull Wagon
                                                              • ATK:

                                                              • 1700

                                                              • DEF:

                                                              • 1500


                                                              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                              SR Rarity
                                                              1 cardFossil Warrior Skull Knight
                                                              SR Rarity
                                                              1 cardFossil Warrior Skull Knight
                                                              Fossil Warrior Skull Knight
                                                              EARTH 6
                                                              Fossil Warrior Skull Knight
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1100


                                                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              Garura, Wings of Resonant Life
                                                              DARK 6
                                                              Garura, Wings of Resonant Life
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2400


                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                              SR Rarity
                                                              2 cardMudragon of the Swamp
                                                              SR Rarity
                                                              2 cardMudragon of the Swamp
                                                              Mudragon of the Swamp
                                                              WATER 4
                                                              Mudragon of the Swamp
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1600


                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                              SR Rarity
                                                              1 cardStarving Venom Fusion Dragon
                                                              SR Rarity
                                                              1 cardStarving Venom Fusion Dragon
                                                              Starving Venom Fusion Dragon
                                                              DARK 8
                                                              Starving Venom Fusion Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2000


                                                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                              SR Rarity
                                                              1 cardEria the Water Charmer, Gentle
                                                              SR Rarity
                                                              1 cardEria the Water Charmer, Gentle
                                                              Eria the Water Charmer, Gentle
                                                              WATER
                                                              Eria the Water Charmer, Gentle
                                                              • ATK:

                                                              • 1850

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                              SR Rarity
                                                              1 cardKnightmare Cerberus
                                                              SR Rarity
                                                              1 cardKnightmare Cerberus
                                                              Knightmare Cerberus
                                                              EARTH
                                                              Knightmare Cerberus
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Left


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              Knightmare Phoenix
                                                              FIRE
                                                              Knightmare Phoenix
                                                              • ATK:

                                                              • 1900

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Right


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                              SR Rarity
                                                              3 cardHerald of the Arc Light
                                                              SR Rarity
                                                              3 cardHerald of the Arc Light
                                                              Herald of the Arc Light
                                                              LIGHT 4
                                                              Herald of the Arc Light
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                              UR Rarity
                                                              1 cardTri-Edge Master
                                                              UR Rarity
                                                              1 cardTri-Edge Master
                                                              Tri-Edge Master
                                                              LIGHT 6
                                                              Tri-Edge Master
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                                                              UR Rarity
                                                              1 cardAbyss Dweller
                                                              UR Rarity
                                                              1 cardAbyss Dweller
                                                              Abyss Dweller
                                                              WATER
                                                              Abyss Dweller
                                                              • ATK:

                                                              • 1700

                                                              • DEF:

                                                              • 1400


                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                              UR Rarity
                                                              1 cardMelffy of the Forest
                                                              UR Rarity
                                                              1 cardMelffy of the Forest
                                                              Melffy of the Forest
                                                              EARTH
                                                              Melffy of the Forest
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 2000


                                                              2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.



                                                              PHANTASM SPIRAL Decks in MASTER DUEL








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